Thropic Games Product Design Intern

Denver, Colorado  ·  May – Aug 2025  ·  12 Weeks

Thropic Games brand and product work shown together.

A startup that needed to look like one

Thropic Games turns gaming into fundraising for nonprofits. The mission was easy to explain, the brand wasn’t. Everything looked a little different depending on where you found it. I spent the summer working on that.

My Role

What I actually made

I was the design intern, so I worked on whatever needed making. Six email campaigns, static ads for three paid channels, a site layout redesign, and the investor deck the team used to explain the company. It wasn’t one big project. It was a lot of small ones that all had to look like they came from the same place.

The brand before: assets that looked different depending on where you found them. The brand after: a consistent How It Works page on the live site.

The Brief

Four things were getting in the way

Before making anything, I wanted to know what was actually broken.

01

Alignment

The messaging drifted between channels. Nothing built on anything else.

02

Storytelling

There wasn’t much of a visual story, so nothing really pulled people in.

03

Time

Startup deadlines left almost no room between an idea and shipping it.

04

Assets

The asset library was thin, so I kept rebuilding the same things over.

Brand Identity

Making it all look like one company

The first thing to figure out was what Thropic actually looked like. A type treatment that stayed the same, layouts I could repeat, and styles that fit the mission. Once that was set, everything after it got faster to make.

The Thropic Games thumbs-up mark.

Brand guidelines I created

Thropic Games

gaming for good

  • Keep it clear: give the mark room to breathe.
  • Keep it clean: no stretching, skewing, or shadows.
  • Keep it consistent: approved versions only.
  1. Mission
  2. Logo
  3. Colour
  4. Typography
  5. Digital
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Brand Colours.

Bright, gamelike, and built for clarity across digital spaces.

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Typography:

Outfit

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Light · Regular · Medium · SemiBold · Bold

Email Design

Templates that made it to GCX

Six email campaigns. I built them as wireframes first, then turned them into templates the team could reuse. Two got featured at Twitch’s GCX convention, which was the first time I saw my work show up outside the company.

America 250 campaign email, full length. Launch email introducing the game, full length.
Hand-drawn wireframe for the email layout. Reminder template header. Retention template header. Rewards template header.

Paid Social

One voice, four channels

Static ads for Instagram, LinkedIn, Facebook, and email. I built them so they didn’t have to be redrawn for each platform, just recropped. Same system, different sizes.

NFL Trivia Challenge ad: are you bandwagon or diehard?
Instagram
The campaign running as a LinkedIn post.
Email
NFL Trivia Challenge ad: play trivia, win prizes, donate.
Facebook
Goodwill partnership ad: every dollar raised supports job training.
LinkedIn

Investor Deck

Telling the story to the people funding it

The team needed one deck that explained the company the same way every time. I rebuilt it so the mission led and the numbers backed it up, instead of the other way around.

Investor deck slide: The Future of Impact for the Next Generation.

Takeaways

What I learned that summer.

Working at a startup means you are never just making one thing. What actually mattered wasn’t just single asset, it was if the person coming after me could make a different one without asking me how. I also learned to hand work off before it feels finished. There is never enough time to get it perfect, and waiting for that just holds everyone else up.